Assassins Ball: Rise of Sorengard
PAX Prime 2015
Excerpt
Rules

The details and rules below build on the information and descriptions provided in the about page.  New players are encouraged to visit the about page first before diving into the rules.




Assassins Ball: Rise of Sorengard is designed to be a social game where you hunt your targets among the crowd. The intent is that players seek out other players and determine whether they are a valid target and can be assassinated using their assigned missions.


Assassins Ball: Rise of Sorengard officially begins on Friday, August 28th at 10:00AM and ends on Monday, August 31st at 8:00PM.  While the game is running we request you wear your Player Badge in areas where you are required to display your PAX Pass.


You cannot Assassinate or Gather Intel on another player if you are not wearing your Player Badge or wearing it improperly.

To play in Assassins Ball you will need to be attending PAX East 2015 in Boston, MA, March 6th-March 8th for at least one day.  You will also need an Assassins Kit, which contains the physical materials you will need to play, and the ability to access to this website to view missions and confirm them during the game.

Each assassins kit comes with a 3" button called the Players Badge.  The player badge allows you to identify people playing Assassins Ball and determine whether they are a potential target at a glance.


Player Symbol
Every player symbol is made up of a shape and a color.  This symbol is the primary element you will look for on other players badges in determining if they are a potential target.  Symbols are not unique among players or factions.

Player Faction
The player faction represents the character or group you have allied with.  Each faction has their own distinct emblem to make identification easy.  Factions are always optional when completing missions, but when successfully matched double the prestige earned for an assassination. 

Badge Code
The badge code is a unique 5-letter code that is printed your badge; The QR code printed above it resolves to the same value.  The badge code is used to synchronize your kit with the game on the website.

The player badge comes with both a standard pin-back and a clothing magnet attachment to ensure that it stays on.  Your button should be worn on your left arm facing out or on the left side of your chest above your heart. 


If you have a pacemaker or a device that is disrupted by strong magnetic fields do not use the clothing magnet.

In addition to the player badge each assassin kit comes with a Kill Confirm card that will be used players can confirm they have assassinated their missions target.  This card has a 10-length alphanumeric code and a QR code that resolves to the same value.


After assassinating a target, you will need to record the Kill Confirm code printed on the targets card.  You will need this code to confirm your mission and receive a new one.


Before you can begin playing you will need to create an account on the website and register your kit.  An account requires a username, email address and password.

To register your kit, navigate to the Register Kit page for the Assassins Ball at PAX Prime 2015 game and enter the 5-letter badge code on your player badge into the field provided.  If you've already registered a kit you will no longer see this page, the My Kit page will replace it and will show you your registered badge.

Factions are powerful organizations who employ assassins like yourself to further their goals.  Each faction can be easily distinguished on Player Buttons and Mission Cards by their emblems, shown below:


Faction Name Theme and Inspiration

Select a faction above for more information.

Watch your back

While you will never receive a mission to assassinate a player from your faction this does not mean you are safe from your fellow faction members; they may still assassinate you and you are free to assassinate them.

Missions are comprised of a primary target, a range of secondary targets, and an optional faction.  Any player whose player symbol matches the primary or secondary target symbols listed on your card is a possible target.


Identifying Targets

Each mission gives you the choice of going by the letter for a perfect stealth kill (Primary Target and/or optional faction) or playing loose with the parameters for the fast assassination (Secondary Target and/or optional faction).

How exact you are in completing your missions determines the prestige you receive and how highly your exploits are regarded.  Use the sample mission below and the slideshow to its right to the variety of targets each mission allows.


Primary
250 prestige
Secondary
100 prestige
Faction
Doubles prestige

After finding a target, approach the player and inform them you are their assassin.  Feel free to do so in your own particular style and idiom.  Be mindful of your surroundings and non-disruptive to those around you.

Should your target be performing an activity that would be disrupted by you approaching them please wait for the player to finish their activity first.

There are some limitations on assassinating targets, listed below:

  • You can only assassinate a player once per game.
  • You cannot assassinate yourself.

Completing Missions

To complete your mission you will need to record the Kill Confirm code on your targets Kill Confirm Card.  You may take a picture of the card or otherwise record the number on it to use on the Current Mission page of the site.  Do not take your targets Kill Confirm Card.


Being Assassinated

If a player approaches you and informs you they are your assassin show them your Kill Confirm Card but do not let them take it.  Once they have recorded the code they will hand it back to you.  That's it!

Bounties are a dynamic addition to the game driven by player actions.  When a player performs one of the following actions a bounty is created:

  • Assassinating a member of your own faction.
  • Assassinating too many members of a specific faction.
  • Rising too high on the leaderboards.

Bounties are comprised of a single target and faction, both of which are required to claim the bounty.  Any player whose player symbol matches the primary or secondary target symbols listed on your card is a possible target.


Primary Target
250 prestige
Secondary Targets
100 prestige
Optional Faction
Doubles prestige
Bounty
25 prestige
Bounty
25 prestige

A player with a bounty on them doesn't mean any player can target them.  In fact, you will only see active bounties for players who match the Primary or Secondary targets of your current mission.
Redeeming Bounties

Bounties are redeemed when you assassinate a player that matches the symbol and faction for an active bounty.  The game will automatically detect if a bounty exists for a player and redeem the highest prestige bounty available. 

Each bounty is worth a set amount of prestige that is added to the mission that you redeemed the bounty on.  Only one bounty can be redeemed per kill, so make them count.

Intel is valuable information being carried by other assassins (even those in your own faction).  You'll be able to interact with any player and gather the intel they are carrying, gaining a small amount of prestige each time.

There are some limitations when gathering intel from players, listed below:

  • You can gather intel from a player a limited amount of times.
  • You cannot gather intel on yourself.

You will earn prestige for each successful mission you complete or each piece of intel gathered.  The total prestige you earn over a game determines your overall ranking on the games leaderboards.


  Simple Specific Precise Perfect
Prestige 100 200 250 500
Intel
10

Prestige is the measure of an assassin's skill but it can't give the full account of your deeds, just the magnitude.  Challenges in Assassins Ball: Rise of Sorengard fill this role: recognition for completing specific tasks.

You'll be able to complete challenges based on, but not limited to, the following actions:

  • Assassinating Players
  • Gathering Intel
  • Redeeming Bounties
  • Completing Challenges (Meta!)

Almost all challenges can be viewed, along with your progress in them, on the website.  Some challenges are secret and will will be hidden from view until completed.


There is a regular meetup schedule each day of PAX for you to pick up/buy kits, ask questions, or get support in the game.  Meetups are a great way to meet other players, find a particularly elusive target and rack up some new intel!

All meetups will be in the International Meeting Place on Level 2, in front of the Juicy Cafe. From main entrances head up escalators to Level 2 then around (not up) the the escalators to Level 3..  Make sure to follow us on twitter @PAXAssassins to receive game updates or in case we need to shift locations.


Friday, Saturday and Sunday Meetups

Morning Meetup 10:00-10:30 AM

Pick up or buy kit(s), ask a question about the game, find a target or grab some intel.

Afternoon Meetup 3:00-3:30 PM

Pick up or buy kit(s), ask a question about the game, find a target or grab some intel.

Monday Meetups

Morning Meetup 10:00-10:30 AM

Pick up or buy kit(s), ask a question about the game, find a target or grab some intel.

Afternoon Meetup 3:00-3:30 PM

Pick up or buy kit(s), ask a question about the game, find a target or grab some intel, and join in on the group photo for the game!

Final Meetup (Unhosted) 6:00 PM

Stop by to grab one final kill, gather one last piece of intel, and say goodbye to all the friends and enemies you've made!

At all meetups look for our sign!  It will look something like this:

Murder Spots are quick gatherings of assassins meant to get players interacting.  We'll be tweeting our location on @PAXAssassins when possible and giving out small prizes to players who show up!

Staying still for a bit?  Make your own Murder Spot by tweeting your location to us @PAXAssassins and use the hashtag #ab_murderspot.  We'll pass it along to other players!




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